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Manual:<br>
<br>
Copy the addon in your "yourWoWInstallFolder/Interface/AddOns/" Directory. <br>
Now it looks like this: "yourWoWInstallFolder/Interface/AddOns/PowerAuras".
<br>
Type "/powa" ingame to open the options window.<br>
<br>
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      <img src="Manual_Pics/Config1.jpg" />
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      1 = Turn the AddOn on or off.<br>
      <br>
      2 = Auras only for this char.<br>
      <br>
      3 = Auras for all your chars.<br>
      <br>
      4 = Auras on this page.<br>
      <br>
      5 = Create a new aura.<br>
      <br>
      6 = Move an aura to other page<br>
      <br>
      7 = Copy an aura to a page of your choice. Can be the same page.<br>
      <br>
      8 = Deletes the marked aura. This only works when you press the CTRL-Key and click on the button.<br>
      <br>
      9 = Opens the Effect Editor for the marked aura.
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      Ok, let's create a new aura. Click on the "New" Button.<br>
      The Effect Editor opens.
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      <img src="Manual_Pics/Editor1.jpg"/>
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      1 = Display of the texture you choosed.<br>
      <br>
      2 = Color options<br>
      <br>
      3 = The texture selector. "Glow" dark sections of the texture will become more transparent. <br>
      When you want an aura with dark color deactivate "Glow". <br>
      With "WoW Textures" u can choose from a selection of game graphics.<br>
      With "Custom Auras" u can enter a filename for your own textures.<br>
      These must be in "/AddOns/PowerAuras/Custom/" BEFORE u start the game. Example: "Flamme.tga"<br>
      <br>
      4 = The display options for the selected texture.<br>
      <br>
      5 = Position for the texture.<br>
      You can enter exact positions in the textfield right.<br>
      <br>
      6 = The selection of the ingame event, that u want to trigger your aura.<br>
      <br>
      7 = The icon of the buff/debuff/action. This is saved when the aura has worked once.<br>
      <br>
      8 = The name of the buff/debuff/action. You can enter only a single word of the name or enter more names. See picture.<br>
      <br>
      9 = The "object", which u want to check for the event. When u check nothing, the player is the "object".<br>
      <br>
      10 = Displayoptions for the aura activation.
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      Ok, you created a new aura. Have choosed a texture, color, display und position.<br>
      Now u can selected an event that u want to check everytime. <br>
      For Example we take the HoT(HealthoverTime) "Renew" from a priest that heals you.<br>
      A HoT is a buff. We select "Buff" from the DropDown menu.<br>
      Now type in the textfield below "Renew".<br>
      Ok below that you have to check the "objects" that u want to ckeck for the event. <br>
      We check nothing, because we have the buff not anybody else.<br>
      And you can check that the aura is displayed then the event is on or off.<br>
      Or only when you are infight or outfight.<br>
      <br>
      Now click on the "Animation" Tab. You see this:
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      <img src="Manual_Pics/Editor3.jpg" />
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      <br>
      1 = Beginning animation<br>
      <br>
      2 = End animation<br>
      <br>
      3 = Main animation<br>
      <br>
      4 = Second animation. This stack with the main animation.<br>
      <br>
      5 = Animation speed. You want a disco? Or some psychadelic lights?^^<br>
      <br>
      6 = Animation duration. Is it "None", the aura is shown all the time that the event is on.<br>
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      So enough of these. Go, get some auras on! :).
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